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Road To Success Part 1 20

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Career Mode: The Road To Success (Part 1)

Managing expectations…

Career Mode did an awful lot of things right in FIFA 12 and it’s without doubt the most engaging simulation of football management EA have produced this generation. But the road to success for Career Mode is long, and as well as fresh ideas to continue the gathered momentum, it’s important that issues from this year’s iteration are not lost or forgotten.

You wouldn’t slap “fixed transfers” on the back of the FIFA 13 box but the continual improvement of elements that already exist within Career Mode, should rank just as high on the priority ladder as any powerful new innovations.

With that in mind, here’s part one of our top areas for Career Mode improvement.

CPU Team Individuality

For FIFA 13’s Career Mode to take a substantial leap forward is there really anything more important than CPU Team Individuality? It’s a problem which blights several of FIFA’s existing game modes but it undoubtedly causes the most upset during Career Mode seasons.

EA can continue to cram Career Modes features full of depth and intrigue until the engine is fit to burst, but without a varied and intelligent CPU opponent to compliment that back-drop, Career Mode won’t ever fulfil its vast potential.

There are hints of individuality and team style in FIFA 12’s Career Mode, but for once this is an area where subtlety and refinement are not appropriate. In some ways team styles need to be a bit brash and “obvious” to really drive that feeling of differentiation home and across 15 seasons it’s not an easy task.

As a really basic starting point, expansion of the home and away tactics system seen in Euro 2008 would be a really welcome addition because having the AI respond to the context of a match be it, league, cup, derby, 2nd leg is essentially step one on the Team AI ladder.

On top of that EA then need to overlay the way teams play and how that variety scales between individual teams, leagues, nationalities and how styles evolve and change over time. I don’t think the existing Custom Tactics suite offers anywhere near the depth of options required and widespread issues of game save corruption resulting from their use, has damped community trust.

FIFA’s vast team roster doesn’t help Career Mode one bit when it comes to individuality which is shame, because the number of clubs FIFA caters for is one of the series strongest attributes. Trying to make hundreds of clubs individual is nearly impossible, which is why EA need to focus their attention on a league by league basis, making those 20 or so teams perform with their own purpose and sense of style.

Team individuality has to be priority number one for Career Mode going forward because it under-pins absolutely everything the mode tries to offer. Without it, advances elsewhere will be inhibited; this is the number one area for improvement, bar none.

Team Management

If you’ve ever read any of my articles in the past you’re probably already aware of my feelings towards the existing Team Management system in FIFA 12 and how as a community we have endured, rather than enjoyed its presence over the last four years.

A lack of tactical options is at the core of Team Management’s problems but usability is what’s killing it from the inside out. Changing a player’s base position requires a frightening number of button presses as does altering player work rate, or choosing kick tackers. It’s not so much improvement that Team Management needs; its overhaul.

Any new design must provide the wealth of tactical options we crave but critically, it must be innovative from a usability perspective. Adopting the “three click” web design rule would be a good start and beyond that an intelligent layout will be the most integral part of any success.

Having the screen split in two works well for a lot of FIFA’s menu structure but in Team Management I’m afraid it just doesn’t. There’s no need for me to see that my opponent is “ready” and there’s certainly no need for it to take up half the screen. Give us a full pitch to work in; with a free cursor for moving players, trigger based snap-ins to overlay tactics and behaviour, team stats, results, form and morale all easily accessible under one roof.

How FIFA deals with the management of tactics, formations and players doesn’t matter so much in say an Exhibition match, but in Career Mode any faults are amplified tenfold. Career Mode is supposed to be the managerial Mecca for FIFA fans and not catering for an area of management so fundamental, is a big problem which must be addressed.

Transfers

Transfers have actually come on a great deal from FIFA 11 and a certain stealth change by EA has resulted in a dynamic and changeable transfer market for the very first time.

I know a lot of people perceive the overly active transfer market to be a weakness, and in terms of the frequency of big name deals I certainly agree. However I’d much rather the transfer market was too active now, and have EA naturally refine it over time, than have something in-active which we’ve never seen work.

Where transfer can improve immeasurably is in the options available to us as managers. The community’s want for player trade and player plus cash deals is well documented and we know from earlier in the year that EA are looking at a system which will get this working.

A couple of other big misses are the ability to enquire about a player’s availability or asking price, rather than having to take a wild stab in the dark about how much the club want for them. On the flip side of that I also want the ability to tell the CPU that someone is either not for sale (no more negotiation) or set an asking price I deem acceptable.

The other area I’d like to see fleshed out are the contractual options as Career Mode takes a very black and white approach to negotiations currently and if you offer a transfer fee, wages and a four year deal it’s pretty much job done. In reality contract negotiations couldn’t be more difficult with appearance bonuses, staggered transfer fees, image rights and signing on fees all adding to the complexity.

Transfers have come a long way in one development cycle but some really crucial options need to be brought to the negotiation table for FIFA 13 as well some much needed refinement which I’m sure will occur naturally over the next 12 months.

Email

First of all it’s worth mentioning that I have no problem what so ever with EA using email as the primary method of commination in Career Mode; I think it makes total sense. But there is still a lot of room for improvement in the current system.

Probably the most obvious change would be to give us a reading pane on the inbox screen rather than making us open emails in a new window each time. There’s always a huge amount of dead space at the bottom of the screen once all the new emails have arrived and it makes sense to utilise that space and keep us on one coherent page.

I’d also like to see the auto-deletion of emails removed, because at the moment it doesn’t feel like a living, breathing inbox if it’s permanently emptied on a daily basis. When you view emails instead of the “back to inbox” option there should simply be a delete or save button, allowing you to maintain fond memories of those big transfer moments if you wish to.

The other major issue with email is that it can disrupt the flow of Career Mode as it advances through game weeks. The engine stops unnecessarily at times to show you fairly trivial information and it can become a bit stop-start during busy periods. If I get an email about a transfer negotiation in progress then sure, stop my game because I want to deal with that. But things like fixture changes, injuries, scout reports and board information could probably wait until the mode naturally halts for a match day or on a pre-defined “admin day” once a week to mop this content up.

An extra coat of polish to email presentation to compliment the above and we’ll be glad to receive our emails in Career Mode rather than at times cursing their existence as you move to the next match.

Be A Player

It’s to EA’s credit that they admitted very early on in the FIFA 12 development cycle that the Be A Pro portion of Career Mode wouldn’t be seeing any attention this year, as addressing some of the modes fundamental problems were the teams focus. It was a bold decision to make and looking back it was certainly the right one but there’s no way a similar stance can be taken for FIFA 13.

The most fundamental problem with Be A Pro is the lack of intelligence in your team mates, especially their ability to be able to create chances and defend properly without your exclusive control. Part of the draw to Be A Pro is the feeling of being a small cog in a big wheel, but when the wheel won’t shoot or pass, it’s difficult to find enjoyment as an individual.

The mode also suffers from a crippling lack of managerial direction as you’re never really sure of your role within the squad, or what’s expected of you by your manager on a game to game basis. A manager should always provide tactical insight about the opposition, the way he wants his team to play and your role as an individual and until Be a Pro finds a way to capture that and feed it back to our Virtual Pro’s it will never be worthwhile taking to field alone.

The other thing which I know annoys a lot of people is the fact you can’t be substituted if you’re playing badly or are fatigued and you’re also never dumped in to a match as a sub to try and make an impact. These are things which should be a staple of Be a Pro by now as they add a feeling of progression which makes that big first team appearance a moment to cherish and not an oddity before you slam back to the reserves.

Be a Pro right now is a blank canvas in FIFA 12 that’s just waiting for someone to grab it by the horns making it truly special. In a way it’s a bit of a no risk venture for whoever gets lumbered with it because there’s no way it can get any worse to be honest. Be a Pro has a massive amount of un-tapped potential; all it needs is someone with the vision to realise it.

Part 2 will cover Squad Report, Scouting, Youth Squads, Customisation, Match Simulation and the Media, but until then hit the comments and add your own thoughts on where Career Mode can improve for FIFA 13.

Join the discussion
  • http://twitter.com/nickjh82 ShakesUK

    Yup, agree with all the points made. Team individuality is key for the entire game in general plus Be A Pro is actually quite insulting in its current form. No incentive in video games equals failure, you don’t have to have a degree in gaming to know that – why doesn’t EA?

    As regards to the menu set up in EA games, did I hear somewhere that it’s shared across all their titles and can’t be changed until the whole thing is overhauled? I think it’s time that happened.

  • Curwen43

    The whole custom formation, and editing interface is in desperate need of overhauling.
    Massive shame about the custom formation crashes too. Ruined my experience and wasted a lot of time.
    Restarted a new one but still annoys me

  • Iain

    Just wanted to add a couple of things on Be A Pro.

    The first is International matches and a World Cup/European Championships (don’t mind if they’re called something else for rights and the like). This is the pinnacle of a footballers career, no matter what a few players may say in modern football, so it must be in there and something to work towards as a player through your career.

    Secondly, the rating system needs gutting and changing completely, every year it has bugs, and this year is no different. The match rating you get in a match affects so many things in your career, most importantly your ranking in the squad, and playing well and not earning more than a 7 in rating, constantly annoys me.

    Good call on the substitutions though, needs to be there next season.

  • Simon

    OMG! does that mean there will be no career mode patch this year? Come on at least fix the unrealistic transfers and player growth! Other things can be improved in FIFA 13!

  • limeydrums

    great post. i am enjoying career mode right now, but all those things especially team individuality would make a huge difference.
    totally agree about Be A Pro, its just not worth playing right now.
    FSB podcast anytime soon?

  • http://youtube.com/rptimao rptimao

    Sincerly, career mode needs a lot of improvements, specially be a pro. First, create a manager in manager mode (option to have the same appearence your virtual pro have), and have cutscenes for awards, presentations, press conferences, talking to players, etc..
    About be a pro, a new camera, like the PES “Player” camera. The gameplay is a bit strange to me. I think I should have the option to ask for the ball, not to shot. Looks like you control the whole team (when I ask a pass the players ALWAYS pass it to me, they only doesn’t when I’m offside), and the mode is about being A PLAYER, not controlling the whole team (which option, I think, should be deleted, just because it doesn’t make sense). Another thing that annoys me is that there is no training (at least when I’m not going to the bench, I should go to training to the manager see me) and I just NEVER start a game in the bench. And I can’t get subbed, even if I’m tired (see KSI’s video about career mode – be a pro), and if I ask to be subbed, I lose morale. A camera from the bench would be welcome too. Cutscenes for awards, press conferences, etc. should be added. Specially in negociations, where I think I should talk to the other team’s manager about the contract and opportunities in the first XI (add managers, like in FIFA WC game). Youth team before becoming a pro would be awesome too.
    Anyway, I would recomend EA to look for NBA 2K11 or NBA 2K12 career mode, because of the cutscenes, etc..
    Licensing is a thing that makes career mode be awesome with some teams, and horrible with others. Like, in Europe we see all the continental cups, but in South America, North America, Africa and Asia we don’t. I don’t matter about how many teams should be in, but there would be a continental championship for all continents, national team championships in both career modes, option to play career mode with teams in the “Rest of the World group” and a licensied FIFA World Club championship!

    *Sorry about bad english, I’m brazilian

  • marv3llous

    I agree with the article, but currently the problem is that we cant play Fifa12 Career Mode as it has a CPU growth bug in it and there’s no patch in sight.

  • Pip

    There are loads of extra things I would like to see: ability to organise/cancel your own friendlies including ability to create preseason tournaments, integration of the training mode and set piece creator, more detailed stats including season totals for passing, shooting completion and player impact (games won/lost etc), better squad history info including squad photo (with trophies!), mini-games to improve player development based on authentic football training, when you win a trophy they could use the celebration mechanic to let you parade it round the pitch and you could take photos for your ‘squad history’ screen… If they did these things it would make it way more engaging.

  • joel

    how about fixing the custom formations freezing bug!!??

  • Bloodygooner

    @Pip Agree with you but I would like see Trophy Cabinet in addition to your list to review our trophies we have won in the past.And again your points are so good.Hope FSB take these things into account.Peace.

  • luciano vieira

    would like to be added to the career mode, together with the pre season games, tournaments, such as Audi Camp and Santiago Bernabeu tournament, gathering algunns clubs in europe and you would be invited to participate in these tournaments. is my opinion. I think it would be cool. I used the google translator. I’m from Brazil and do not speak English.

  • KG

    What’s the point in having all the licenses if 75% of the clubs play the same

  • Budweizer100

    I really like your point about altering strategy depending on match context. Having a team come at you when the match score is 0-0 but the aggregate score is 1-0 to you really makes you feel the excitement of the cup.
    I’m not sure if teams like Man U use their reserve players more for tournaments like the Carling Cup, but that would be a good addition too.
    In terms of team variety, I think a lot of it comes from who the manager is. When Sam Allerdyce moves from club to club, you can see the team changing to the way we wants. Managers like Pulis like playing down the wings so they can get as many throw-ins as possible and putting crosses into the big men, they hardly ever play through the middle.
    The manager also has a high influence on the players they buy and the formations they use – Keegan always bought very attacking-minded players, managers who were former defenders often build from the back, Wenger likes to buy young tallent and Mourinho likes to play the diamond formation. Things like this are important to the team and will change as managers switch from club to club. That would really give the game the longevity it needs. Having the managers invlved in the cut-scenes also gives the game a whole new feeling of immersion, as in realisty, the manager gets more personal face-time than any player with interviews pre and most match and numerous clips throughout the game of him standing on the sidelines, shaking the players hand as he comes off, telling people to push up etc. I think it would be a pretty mammoth task to incorporate, but it would make the game SO much better. The other difficulty with it I guess is the fact that you would need all of the stats for every manager of every team, and you would not only need the tactics of the manager, but of the team in general and there would need to be a combination of the two in the resulting way the team plays. If there are certain players in the team that follow the manager’s orders and others that dont, then how does that play out? I’m not saying it would be easy, but it could be the next big thing!

  • Budweizer100

    I also really like your comment about the Manager giving you direction in the Be A Pro mode. If you were given a breif of what the tactical aim for the game was and how your role fitted into that, it would be great, like actually playing for a team. At the moment, it’s kind of like “do your best, every game….go”.
    I remember thinking of a Be A Pro mode years ago with my friend, way before it came into FIFA, and always said, “wouldn’t it be amazing if you could just be one player and grow up with the squad from going to the School of Excellence, to being picked up by a club and making your way to the top, a real life-time journey, with a bit of drama and tough decisions all the way through” but to be honest, now its here, i actually just play with the whole team as it’s more fun and easier to get the accomplishments. I’d love Be A Pro to be that involving that I’ve got a real tough decision to make as to whether I play with my Pro or the full team.

  • dan

    I agree with shakesuk, but I also think that the officiating should be reviewed.

  • james

    the officiating needs improvement, set pieces can be vital turning points in a match but i rarely get awarded a free kick anywhere on the pitch…. having the ability to become international team managers would be a plus.. training should be included..being able to send a counter-offer with transfers would be good as well

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  • thaDon

    Why does the game have an auto-save function that choses by itself when it works its f****** annoying when i just finished my first season, got to september in season 2, signing shit loads of players, and now i gotta do it all again! Thanks fifa, i thinks its amazing how every year for every new feature they make something more shit…

  • Tom Mills

    @thaDON there is a save and exit function on CM. just use that.