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FIFA 12: Gameplay Sliders

Time now for the final post in our list bonanza. You’ve had League/Team, Stadiums, Trophies. Now we give you, the Gameplay sliders.

EA are introducing sliders this year to allow you to customise your own experience. Each slider can be changed for both the user and CPU teams seperately and can be done, on the fly, mid match.

Sprint Speed

Modifies the maximum sprint speed a team can reach.

Acceleration

Modifies the time it takes for a teams player to reach their maximum speed.

Shot Error

Increases/Reduces the amount of error applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).

Pass Error

Increases/Reduces the amount of error applied to a teams ground passes. This does not affect other types of passes.

Shot Speed

Increases/reduces the amount of speed applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).

Pass Speed

Increases/reduces the amount of speed applied to a teams ground passes. This doesn’t affect other types of passes.

Injury Frequency

Increases/reduces the frequency that injuries occur within a team.

Injury Severity

When a player from a team gets an injury, this will increase/reduce the severity.

Goalkeeper Ability

Increases/reduces the saving ability of the goalkeeper.

Positioning: Marking

Increases/decreases how tightly the defenders mark their opponents.

Positioning: Run frequency

Increases/decreases the number of runs teammates will make.

Positioning: Line height

Specifies how high/low the defensive line will positions themselves for a team.

Positioning: Line Length

Specifies how stretched or compact the team will try to keep their line for the pitch.

Positioning: Line width

Specifies how stretched or compact the team will try to keep for the width of the pitch.

Positioning: Fullback Positioning

Increases/decreases how far the teams fullbacks will push forward.

Power bar

Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.

It will take a while for people to find the sweet spots for settings, and everyones will probably be pretty different, but we’ll gather a list of what people are using post launch.

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