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	<title>FIFA Soccer Blog &#187; exclusive</title>
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	<description>The independent source for up to date news on the FIFA series</description>
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	<itunes:summary>The independent source for up to date news on the FIFA series</itunes:summary>
		<itunes:author>FIFA Soccer Blog</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<title>FSB EXCLUSIVE: 2010 FIFA World Cup News</title>
		<link>http://fifasoccerblog.com/blog/fsb-exclusive-2010-fifa-world-cup-news/</link>
		<comments>http://fifasoccerblog.com/blog/fsb-exclusive-2010-fifa-world-cup-news/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 09:00:32 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2010 fifa world cup]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[fsb content]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://fifasoccerblog.com/?p=3533</guid>
		<description><![CDATA[So you want a 2010 FIFA World Cup exclusive do you? But not just any exclusive, not just &#8220;England have been programmed to lose on penalties every single time they occur&#8221; or &#8220;playing as Cristiano Ronaldo will unlock a hidden minigame called Handbags&#8221;.
Well in that case, we&#8217;ve got something to tell you. Just remember where [...]]]></description>
			<content:encoded><![CDATA[<p>So you want a 2010 FIFA World Cup exclusive do you? But not just any exclusive, not just &#8220;England have been programmed to lose on penalties every single time they occur&#8221; or &#8220;playing as Cristiano Ronaldo will unlock a hidden minigame called Handbags&#8221;.</p>
<p>Well in that case, we&#8217;ve got something to tell you. Just remember where you heard it first.</p>
<p>The online part of 2010 FIFA World Cup is a little bit different from what you&#8217;re used to.</p>
<p><span id="more-3533"></span></p>
<p>So what is this world exclusive news? Online ranked matches will never be the same again. Fed up of constant random matches with no real meaning bar moving up and down a list of hundreds of thousands of people? Well, I was, and this new way of doing things sounds like a much more interesting system.</p>
<p>The new world league ladder will contain <strong>ten divisions</strong>. Every player begins in the bottom division, League 10. A &#8220;season&#8221; consists of <strong>ten league games</strong>, with the usual rules of a league season applying &#8211; 3pts for a win, 1pt for a draw, and nothing but the look of disgust on your virtual players&#8217; faces for a loss.</p>
<p>If you can accumulate 16 points during a season then you&#8217;re <strong>promoted</strong> to the league above (unless you&#8217;re in the top division, in which case you win a Championship title to add to your trophy case). However, if you only manage to scrape together 8 points or less, then you&#8217;re <strong>relegated</strong> to the league below (unless you&#8217;re already in the bottom division, in which case you&#8217;re banned from playing the game online ever again*).</p>
<p>If you finish with between 9 and 15 points then you carry on in the same league for another league season &#8211; and at this point, you will head into a four round <strong>cup competition</strong>. You are awarded <strong>ranking points</strong> based on your league and cup success for the season.</p>
<p>So there you have it. The online ranking system has had a facelift that it truly needed. Hopefully there&#8217;ll be even more information released soon so keep an eye on <a href="http://fifasoccerblog.com/" >FIFASoccerBlog.com</a> for more when we have it!</p>
<p>Huge thanks go out to EA (particularly Simon Humber) for allowing us to tell you the news.</p>
<p><em>* &#8211; This bit may be a slight fib.</em></p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>FSB EXCLUSIVE: The FIFA Team Answer Our Questions</title>
		<link>http://fifasoccerblog.com/blog/fsb-exclusive-the-fifa-team-answer-our-questions/</link>
		<comments>http://fifasoccerblog.com/blog/fsb-exclusive-the-fifa-team-answer-our-questions/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 07:00:51 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[fifa 10]]></category>
		<category><![CDATA[fsb content]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://fifasoccerblog.com/?p=2052</guid>
		<description><![CDATA[Let&#8217;s face it, playing FIFA 09 in the face of all the FIFA 10 news is getting harder. After starting a final Manager Mode gane as my beloved Tranmere Rovers (as well as fitting in a few online games along the way), I found myself getting more and more annoyed with the flaws. Poor reaction [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s face it, playing FIFA 09 in the face of all the FIFA 10 news is getting harder. After starting a final Manager Mode gane as my beloved Tranmere Rovers (as well as fitting in a few online games along the way), I found myself getting more and more annoyed with the flaws. Poor reaction times and floaty shots in-particular have made the time until October seem longer than ever.</p>
<p>This time with FIFA 09 has served a purpose though; I put together a list of my gripes with the game, along with important questions asked repeatedly on the FSB forums (and various other FIFA-loving forums across the web). Eventually we had a list of seven key questions that needed answers. Now, courtesy of the FIFA 10 team, we have them.</p>
<p><span id="more-2052"></span></p>
<p><strong><font color="#A00000"><u>[FIFASoccerBlog]</u> First off, a question for the Online Team Play guys. It&#8217;s been said that 5v5 play will be available again in FIFA 10, but will you be able to set a specific amount of players pre-game (e.g. 4v4, 6v6, 8v8)? Or is it a flat-out 5v5 or 10v10 option?</font></p>
<p><u>[FIFA 10 Online Producer Christophe Labrune]</u> You can choose up to 5v5, which is a cool alternative, however we only allow it in unranked. We really want to encourage up to 10v10 online, with players specialized at each position. Note that in ranked Online Team Play, there can only be one &#8220;any&#8221; player now.</p>
<p>Please note that 5v5 does not mean 5-a-side. It&#8217;s still 11v11 but with 5 human controlled players. Hope that makes sense.</p>
<p><font color="#A00000"><u>[FIFASoccerBlog]</u> Would you say dribbling has been improved, at least for the more skilful players? Public opinion is that beating a man is near-impossible in FIFA 09 due to response times, whereas in PES it could be argued that it&#8217;s actually too easy (to the point where you feel like the ball is on a string).</font></p>
<p><u>[FIFA 10 Gameplay Producer Aaron McHardy]</u> I think the new dribbling in FIFA 10 is probably our most significant feature. I&#8217;m sure you&#8217;ve heard all about 360 dribbling and how it changes the way you play, but the balance in dribbling is something that I am quite happy with.</p>
<p>This year you are able to beat players with the regular dribble (not just skill moves), but not to the point where it breaks the game. We achieved this not just by making improvements to dribble responsiveness, but also by working on things like momentum in tackling. This year I feel that it is easier to catch a defender off balance, and get around him if his momentum is going in the wrong direction. Last year it often seemed that we allowed the tackler to break momentum and make some unrealistic tackles which swayed the balance in 1-on-1s in favour of the defender.</p>
<p>Further to this, we&#8217;ve done some work in our jostling system to make those shoulder to shoulder battles for possession more organic. Last year, at times it felt like dribbling with physically weak players was very precarious because as soon as a defender got close, they would be pushed off the ball. The work that was done in our jostling system this year gives dribbling the ball with physically weaker players a bit more variety. This coupled with the increased ability to avoid jostling defenders with the use of 360 degree dribbling makes for a bit more of a dribbling friendly system. However, it&#8217;s still no cakewalk. With improvements to the slide tackle, jockey, running jockey, pressing, jockey pressing etc., I am quite happy with the balance that we have found in dribbling for FIFA 10.</p>
<p><font color="#A00000"><u>[FIFASoccerBlog]</u> Does power still equal height when you shoot? In FIFA 09 it was incredibly difficult (and usually random) to be able to hit a hard low shot – it was always either a weak low shot or a hard high shot.</font></p>
<p><u>[FIFA 10 Gameplay Producer Aaron McHardy]</u> Yes, the power bar still governs the elevation angle in FIFA 10. However, there are some changes that we have made to the balance that make shooting in FIFA 10 a bit more exciting from outside of the area. One thing that we did, was tune the rate that the elevation angle increases from 22-35(ish) yards. I think it was a bit high in FIFA 09, which made it difficult to keep long shots from going over the bar. We&#8217;ve also increased the amount of power that players rated with 90+ shot power can put on the ball. This means that if you have a player with a really hard shot, they can get more power on a shot from distance with lower elevation. So I do think it is possible to be a menace from distance, but be sure to get yourself into a good position before you try it. If the situation is not right, your shot will likely have a bunch of error, and it could end up in row Z.</p>
<p><font color="#A00000"><u>[FIFASoccerBlog]</u> Linking in to the question above, will you see more long-range goals? Not a silly amount but you see them more often in real life than you do in FIFA 09 (watching Match of the Day you&#8217;ll usually see at least one per week). Goalkeepers always seem to have long-range shots covered in FIFA 09.</font></p>
<p><u>[FIFA 10 Gameplay Producer Aaron McHardy]</u> See the answer above. On top of this, we are working on the balance of the goalkeeper at the moment (see below) to ensure we get just the right types of shots going in from distance.</p>
<p><font color="#A00000"><u>[FIFASoccerBlog]</u> The general opinion of FIFA 09&#8217;s goalkeepers amongst friends is that they are a bit superhuman at times (with the odd save where replays show their hand didn&#8217;t even touch the ball, but deflected off thin air) – we were glad to hear that goalkeeping is being worked on but it sounds like they may be even more difficult to beat. Would you say they will let in a few more well-placed shots now, or would you say it&#8217;s about the same?</font></p>
<p><u>[FIFA 10 Gameplay Producer Santiago Jaramillo]</u> We spent a lot of time this year to make the goalkeepers more balanced. We are analyzing their reaction time, the speed of their saves, and many other components to make sure they are not able to save shots that would be physically impossible to save in real life. On the other hand, the goalkeepers in FIFA 10 will act more intelligently and be more difficult to beat in certain scenarios that were almost a guaranteed goal last year, namely the one-on-ones. Last year the goalkeeper would always stay on his line – giving the attacker a lot of the goal to shoot at &#8211; until he decided to rush towards the ball, which would be too late most of the time. In FIFA 10, we have added logic so that the goalkeeper narrows down the angle more and forces the attacker to make a decision early. There are many other such revisions this year, all aimed towards a more intelligent, but also more human goalkeeper.</p>
<p><font color="#A00000"><u>[FIFASoccerBlog]</u> In FIFA 09 the way that lower-league players are represented seems to be that they&#8217;re as slow and cumbersome as rhinos, with a very weak kicking power. Will they be implemented in the same way this year? Playing a Manager Mode game with a lower-league team is incredibly frustrating because in reality, you don&#8217;t find that lower-league players are all slow and/or can&#8217;t kick a ball hard, it&#8217;s the *skill* that is lacking.</font></p>
<p><u>[FIFA 10 Development Manager for Data Collection David Grant]</u> This is something that we are aware of and we are working to address the issue. The main problem for us lies around availability of data; for all leagues it is very hard to get an accurate rating for a player if you have only seen him play a few games. We have increased our community of data reviewers this year and we hope to address this issue with most leagues with the additional feedback.</p>
<p><font color="#A00000"><u>[FIFASoccerBlog]</u> Finally, what would you say was your best moment with FIFA 10 so far? What moment have you witnessed in the gameplay that&#8217;s made you think &#8220;wow, this game has really come along since FIFA 09&#8243;?</font></p>
<p><u>[FIFA 10 Gameplay Producer Aaron McHardy]</u> A free flowing Chelsea move that my Gunners seemed that they would be unable to stop. It resulted in a break from about 35 yards out, and I seemed to be doomed. Gael Clichy took off running as fast as he could from a position near the sideline 5 yards on the wrong side of the ball and a breaking Drogba appeared in the centre of the pitch. Drogba rounds the keeper with a fake shot, the keeper bites and is caught wrong-footed, an off-balance falling Drogba fires a ball toward the back of the net, Clichy throws himself at the shot and gets a leg on it. The ball settles in a somewhat dangerous spot, and Kolo Toure comes in to safely clear for a throw. We all jumped out of our seats! Then the throw in, it&#8217;s taken long, there&#8217;s a flick on and an outlandish back heel attempt from Drogba… Almunia parries, and Toure again clears to safety. At this time, I am actually holding my chest because of the palpitations&#8230;</strong></p>
<p>Huge thanks to <strong>David Grant</strong>, <strong>Santiago Jaramillo</strong>, <strong>Christophe Labrune</strong>, <strong>Aaron McHardy</strong> and <strong>David Rutter</strong> for &#8211; yet again &#8211; sparing enough time to listen to us.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>FSB EXCLUSIVE: Manager Mode Screenshot</title>
		<link>http://fifasoccerblog.com/blog/fsb-exclusive-manager-mode-screenshot/</link>
		<comments>http://fifasoccerblog.com/blog/fsb-exclusive-manager-mode-screenshot/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 23:00:22 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[fifa 10]]></category>
		<category><![CDATA[manager mode]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://fifasoccerblog.com/?p=1703</guid>
		<description><![CDATA[In the Manager Mode Q&#38;A with Marcel Kuhn below, the new financial model of the game is mentioned several times. We were told this would lead to more realistic transfers etc&#8230; So imagine Marcel&#8217;s delight when the following transfer popped up in his current Manager Mode game. It&#8217;s not too far off the mark is [...]]]></description>
			<content:encoded><![CDATA[<p>In the Manager Mode Q&amp;A with Marcel Kuhn below, the new financial model of the game is mentioned several times. We were told this would lead to more realistic transfers etc&#8230; So imagine Marcel&#8217;s delight when the following transfer popped up in his current Manager Mode game. It&#8217;s not too far off the mark is it?</p>
<p>If you&#8217;re wondering what the text running across the screen is there for, the game is currently in development and so obviously it&#8217;s not what the final game will look like, don&#8217;t worry! Huge thanks to the guys at EA for letting us share this with you.</p>
<p>To see the full-size image <a href="http://fifasoccerblog.com/files/2009/06/croppedkaka.jpg" >click here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>FSB EXCLUSIVE: Manager Mode Q&amp;A With Marcel Kuhn</title>
		<link>http://fifasoccerblog.com/blog/fsb-exclusive-manager-mode-qa-with-marcel-kuhn/</link>
		<comments>http://fifasoccerblog.com/blog/fsb-exclusive-manager-mode-qa-with-marcel-kuhn/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 11:04:22 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[fifa 10]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[manager mode]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://fifasoccerblog.com/?p=1690</guid>
		<description><![CDATA[Looking over Marcel Kuhn&#8217;s MobyGames CV I smile from ear to ear, and not just because of his football game pedigree. According to the site the first game he worked on was SSX Tricky, one of my favourite games of all-time (and what a way to start your CV, with one of the most-loved PS2 [...]]]></description>
			<content:encoded><![CDATA[<p>Looking over <a href="http://www.mobygames.com/developer/sheet/view/developerId,50934/" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.mobygames.com');">Marcel Kuhn&#8217;s MobyGames CV</a> I smile from ear to ear, and not just because of his football game pedigree. According to the site the first game he worked on was SSX Tricky, one of my favourite games of all-time (and what a way to start your CV, with one of the most-loved PS2 games that I can think of). Since then he has worked on five FIFA games, two FIFA Manager games and a FIFA Manager expansion pack, so if anyone is qualified to turn Manager Mode into a deeper and more fulfilling experience, this is the guy.</p>
<p>Thankfully he&#8217;s also ridiculously accomodating and after a barrage of questions from yours truly &#8211; Manager Mode&#8217;s #1 fan &#8211; he took the time out from his busy schedule to give us some answers. Thank you Marcel, the community salutes you.</p>
<p><span id="more-1690"></span></p>
<p><strong><font color="#A00000">[CD] Will the financial/sponsor system be overhauled? Currently you get so much money from sponsors at a lower-league level that you could literally afford one new player every single week, where in reality you would have very little money at your disposal.</font></strong></p>
<p><strong>[MK] The financial system has been rewritten for FIFA 10. The sponsors are still in the game, but they are not THE big source of income anymore. Each sponsor will pay you a small bonus off the bat and in addition offer you a win bonus that gives you some extra money. But the centre-piece of the new financial system in FIFA 10 is the board of your club. We’ve split the financial system into 2 parts, Club Budget and Wage Budget. Club Budget will be used to purchase staff upgrades, pay for player transfer fees and so on. Wage budget is used to determine how much cash you have left to spend on wages &amp; your wage budget during the season will only change when you buy or sell players. When planning to get new players for your squad, you now have to balance these two budgets and the wage budget in particular will now make it harder to purchase new players. The only way to have the board grant you more Club and Wage Budget is to fulfill their expectations before the season is over. Another cool sub-feature related to the financial system is the Board difficulty level we’ve added this year. By changing the Board Difficulty level, users that are trying the mode for the first time can start off with a well-filled wallet and sign players right away, while seasoned Manager Mode veterans might challenge themselves by having less budget and work their way towards being able to sign a star player.</strong></p>
<p><strong><font color="#A00000">[CD] If you get fired, can you look for another job instead of seeing a “game over” screen and having to start a new game from scratch?</font></strong></p>
<p><strong>[MK] Once fired new clubs are going to try and hire you based on “Manager Reputation”. The higher your reputation is, the more likely it will be that better rated clubs are going to bid for your services. This will not only happen when you get fired, being successful will mean that you will be tempted with offers from other clubs at the end of the season as well. Manager Reputation will be used to judge your long term performance over multiple years, only the best managers will be able to clinch the level of reputation needed to coach top clubs such as Manchester United, Barcelona or Bayern Munich.</strong></p>
<p><strong><font color="#A00000">[CD] Will you get job offers mid-season from other clubs instead of being end-of-season only?</font></strong></p>
<p><strong>[MK] Unfortunately we couldn’t get this feature in this year. That being said, new clubs will actually tempt you to change clubs at the end of the season, especially if your past season was a successful one.</strong></p>
<p><strong><font color="#A00000">[CD] Will your choice of jobs be restricted to your prestige (instead of being able to pick a job at any club you like)?</font></strong></p>
<p><strong>[MK] At the beginning you will be free to start with any club you wish, as we didn’t want to prevent users from living out their dreams of becoming the Manager of Manchester United or Chelsea. Managing these high-profile clubs will come with a trade-off though, the board will watch you very closely and have very high expectations. Any signs of you not being able to bring home silver-ware at the end of the season will result into drastic reductions of the “Board Confidence”, which means there’s a good possibility of getting yourself fired really fast.</strong></p>
<p><strong><font color="#A00000">[CD] Will you be able to become an international manager?</font></strong></p>
<p><strong>[MK] This is a tough one for me as we looked into this for a long time and tried to find a way to integrate this into FIFA 10 in a meaningful way. But given the state of the Manager Mode, we had to admit that we have too many fundamentals to fix before we can add this. That being said, I really like the idea of becoming an international manager and it not happening this year doesn’t mean that the idea is dead and off the table forever.</strong></p>
<p><strong><font color="#A00000">[CD] Will you be able to see the scores of other games in your league at half-time (so that you can keep an eye on the teams around you)?</font></strong></p>
<p><strong>[MK] This is very closely linked with us improving the result sim engine, and while half time results won’t be in for FIFA 10, we’ve made great improvements to the way we simulate results, match events and especially final league standings. A lot of factors will be taken into account when you simulate a game in Manager Mode, formations and even individual player skills will make a difference in the outcome of matches. This way we were able to fine-tune the system, get more realistic results, ensure that the right amount of goals are being scored and the correct amount of cards are handed out over the course of a season.</strong></p>
<p><strong><font color="#A00000">[CD] Will you be able to play pre-season friendlies?</font></strong></p>
<p><strong>[MK] At the beginning of each season you can fine-tune your starting 11 and tactics by playing friendlies, which your assistant coach will schedule for you. In addition other clubs will play friendlies as well, so you can judge their pre-season form before playing against them.</strong></p>
<p><strong><font color="#A00000">[CD] Will the pre-season friendlies aid the players’ fitness come the first game of the season or will they be shattered by that point (which isn’t what happens in reality)?</font></strong></p>
<p><strong>[MK] Player fitness will be affected in a similar way as last year, you play games which will tire out your players. We’ve tweaked this system to avoid players from getting tired too fast, as we’ve felt that professional players should be able to play a few consecutive matches before tiring out completely. In addition, you can use the pre-season friendlies to improve your players form, which is a new concept we’ve added to Manager Mode. Form was introduced into FIFA via Live Season last year, this year we will also apply it to Manager Mode. That being said, we will NOT use the real world player form we use for Live Season for the Manager Mode. The Player form in Manager Mode will solely be based on the performance of the player within Manager Mode. When playing well over a significant period of time, the player’s form will go up and increase some of the players abilities for the time being.</strong></p>
<p><strong><font color="#A00000">[CD] Will fitness throughout the season be more realistic? In FIFA 09 at lower-league level you found your CPU opponent’s entire team down to 10% fitness after barely any games.</font></strong></p>
<p><strong>[MK] The CPU did not rotate it’s squad based on fatigue last year, it based its decisions simply on overall. Therefore the top players got tired really fast and another, not less annoying, side-effect was that even when new players were purchased by the CPU, they were never introduced into the line-up. This year the CPU will rotate it’s squad based on overall, fatigue, injuries, suspensions and so on. One really cool thing is, that when the CPU is playing a game it thinks of as lower importance, i.e. Manchester United playing a 1st round cup game, it will rest it’s better players so they’re fit for the more important matches. You will see different CPU line-ups and better rested CPU players as a result.</strong></p>
<p><strong><font color="#A00000">[CD] Will the loans system be more realistic? In FIFA 09 you could only do two one-season loans, whereas in real life (in the lower leagues) you tend to see three or four loans a season, around three months each time.</font></strong></p>
<p><strong>[MK] We didn’t have a lot of time to work on the Loan system for FIFA 10. I was not aware that you can only do two loans per season, we will look into this issue and try to address it!</strong></p>
<p><strong><font color="#A00000">[CD] Will the staff system be tweaked? When starting as a lower-league team I always have to upgrade the fitness coach to at least level 5, that way you still have to rotate your players without them all being wrecked after one game.</font></strong></p>
<p><strong>[MK] The staff system especially in relation to fatigue has been tweaked. The fitness coach definitely had too much of an impact on the recovery rate, it is now more based on the conditioning of a player and since all players included in FIFA are professionals, their conditioning is of a very high standard.</strong></p>
<p><strong><font color="#A00000">[CD] Finally, will the scouting system be tweaked, allowing you to find real players instead of randomly created players? (For example, playing as a lower-league team your scout could look at reserve players of big teams looking for first-team football, or rising stars in leagues lower than yours looking for a step up.)</font></strong></p>
<p><strong>[MK] The scouting system remained relatively untouched. The one thing we fixed is, that you will get more &#8220;appropriate&#8221; players based on your team skill. That being said, there’s still a small chance that you will scout a gem, that will develop into a great players.</strong></p>
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		<title>EXCLUSIVE: FIFA 09 Play-Test Update</title>
		<link>http://fifasoccerblog.com/blog/exclusive-fifa-09-play-test-update/</link>
		<comments>http://fifasoccerblog.com/blog/exclusive-fifa-09-play-test-update/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 18:50:58 +0000</pubDate>
		<dc:creator>Suffwan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[fifa 09]]></category>
		<category><![CDATA[fsb content]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://fifasoccerblog.com?p=449</guid>
		<description><![CDATA[Eight hundred years ago people thought the world was flat. One hundred years ago the world had not seen a world war… A single year ago, FIFA almost caught up with PES. In many departments EA’s flagship title was far superior to its rival however, question marks loomed on whether EA could ever match the [...]]]></description>
			<content:encoded><![CDATA[<p>Eight hundred years ago people thought the world was flat. One hundred years ago the world had not seen a world war… A single year ago, FIFA almost caught up with PES. In many departments EA’s flagship title was far superior to its rival however, question marks loomed on whether EA could ever match the fluidity and responsiveness that their Japanese rivals had mastered and supplied for over a decade. There has been much hype around FIFA 09, since the first videos of the game appeared and reports filtered down the wire that the response time was indeed sorted. I personally had the pleasure of flying to Vancouver to witness it for myself at EA’s own studios. I was very impressed with what I had seen.</p>
<p><span id="more-449"></span></p>
<p>Yesterday, there was a frantic race online to download the highly anticipated demo that was favourably received by the majority. But surprisingly, it was the population that were impressed that stood out. By now most of you are hammering away at the demo and digging deep to find issues with the game that you want rectified. Well, remember that this is not the retail version; it is simply a demo that gives you a good taste of the game but not the whole experience. For this reason above all, I begged my good friends at EA (you know who you are) to let me get my hands on the latest preview code. I got my chance to play it (on the PS3) yesterday!</p>
<p>Let’s get down to business. So what did I think? Fantastic to put it lightly, compared to the code I played in Vancouver, this game felt like it had been worked on a whole year. The truth is this was only two months work on top. However, in every aspect the game had been improved. Graphics have been sharpened up and look much more appealing on the eye. The player faces have also been improved, along with the level of detail on the kits. Compared to the Leipzig build this one had only undergone a couple of weeks work. But even then I could tell that it was even more responsive. The fans begged for responsiveness… well you got it with interest. The three words I like to use to describe this game are; organic, fluid and composed. If football games were likened to real life players, then FIFA 09 is clearly in the Zinedine Zidane mould.</p>
<p>The collisions engine has been met with mixed feelings by the fans, most of whom still haven’t got their hands on the game. But believe me when I say, once you see it in action and realise the impact it has on gameplay then you simply cant live without it. No more limbs through players! Every ball, every tackle and every header is contested and that in itself makes FIFA 09 even more of a simulation.</p>
<p>The gameplay engine in FIFA 09 feels so different to last years version it is unreal. A very close friend of mine who was hammering EURO 08 all summer claims it’s even significantly different to that in all aspects. One thing that seems to come under fire online though is the ball physics.  I feel that the ball physics in this year game are excellent, so will all the moaners please take a deeper look. There are claims that the ball consistently flies over the bar, however this depends on so many factors its untrue. The balance of your player, the timing of the shot, the type of shot and the momentum your player has before the foot-to-ball impact. In a way shooting in FIFA 09 may have become very technical but in a good way. Once it’s mastered and gamers understand how to set themselves and find the best timing/positioning combo’s then it will become a joy. Saying that hitting the occasional hit-and-hope that flies in also feels great!</p>
<p>So what are my thoughts you ask? Well I do have a review on the way at the end of the month prior to release. So tune in to that for my final verdict on FIFA 09. But as things stand… EA really do have an impressive title on their hands this year. One that I just can&#8217;t stop playing.</p>
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