controldebate

Tom Mills

The Great Control Debate

Control settings. A topic that’s always guaranteed to spark discussion. Everyones got an opinion on which is right and which is wrong. Is there even really a right and wrong? Is it the control setting that’s the problem or the player behind the pad? Personally, I think it’s a little bit of both.

Firstly I’ll lay it out there, for those who don’t know, that I’m a manual player. I ran a manual league and site that was working pretty well and at one point looked like it might flourish. In the end it didn’t and that was that, it was good fun and I learnt a lot in the process. At one point I probably could have been considered a manual evangelist, swathing through forums spreading the word of all that is good and pure in relation to user input. Having slowly made the switch from being a predominantly online player to an almost solely offline player, I’ve found myself caring less and less about what control schemes other people use, but it remains a concern for a large number of players.

For the most part, the players that it bothers are manual players. I often see people complain that assisted is too assisted and that assisted players should try taking the training wheels off. The usual response to those comments are that control settings are a personal choice. I think it boils down to how you want the game to play. Some people prefer the faster gameplay that assisted controls allow, others prefer the freedom that manual controls offer and take the inevitable increase in error on the chin. Then there are Semi controls, which muddy the waters totally. In some ways they’re the best of both worlds as they allow you to customise where you’re assisted and are a pretty good tool for helping players transition to using full manual controls.

Are assisted controls too affective? A manual player playing against an assisted player online would say that they are, largely I think due to the gulf in pace. Assisted controls offer much snappier passing, which coupled with a very small error margin, allows you turn a dangerous situation at the back into an offensive situation with one tap of a button. Does that happen in real football? Yes. But the frequency and accuracy of those passes doesn’t sync up with that of real football. Can you do the same thing with manual controls? Yes. But again due to the increased error involved it’s highly unlikely that you will regain possesion from a hoofed ball.

An interesting point I saw raised recently, was that assists should be tied to difficulty. New players, playing on lower difficulties get the help they need to find their feet and as they improve, the assists are slowly removed. It’s a nice idea and I think it would be a great way to encourage people to try a different setup, but there are two problems with it. Firstly, you can’t force people to use a certain control type or play on a a certain difficulty, I hate the “I paid for the game, I’ll do what I want with it” arguement because when it comes to online play that’s simply not true, but offline, it very much is true. Secondly, It doesn’t help the situation for people that play online, which is where the problem is in the first place.

From the Pro Passing Reveal, it looked like Pro Passing would be the answer. Although designed to negate ping pong passing, it would also slow the pace of the game, creating “the thinking mans fifa”, and in turn it would level the playing field for players who wanted a good representation of the beautiful game. From our early playtests, we were pretty happy with what we saw, it certainly seemed to have an effect. Sadly somewhere between those playtests and release, things changed. Pro Passing as it appears on the disk does little to even things out.

So what else can be done to bridge the gap? I think that for a start the animosity between players of varying control types should stop. It’s pointless. Everyone has laid out their pros and cons, everyone has said their piece, there isn’t a right or wrong, just preferrence. Assisted players often accuse manual players of being elitest, and sadly there is a portion of the manual community that voices their opinions in that way, but I’d still wager that they were in the minority. At the end of the day, everyone who is actively involved in the FIFA community wants the game to be the best that it can be.

Berlin Wall

Sadly it’s balance that’s missing, and that’s out of the players hands. EA need to take on board the arguements of both sides and make changes that keeps everyone happy regardless of their control choice. The only other option is segregation online, but I think that would hit manual players pretty hard given that they are the minority anyway. The way I see it, everyone should be able to jump into a QRM, be matched with someone of a similar skill level, and be able to compete, whether they’re using assisted, manual or semi controls. At the moment, that’s not really the case.

The following that manual controls have could be defined as hardcore, but that’s partly caused by the fact that so little is done by EA to accomodate them. They are forced to go outside of the game to organise themselves, often running their own sites out of their own pockets to be able to play with like minded players. If EA can’t do anything to create a fairer matchup online, then the only option would be to provide more tools for manual players to create leagues with the controls settings defined, but again, that would slice up the playerbase.

I think it’s fair to say that manual isn’t well publicised. I’ve got friends who didn’t even know other control settings were available until I showed them, so I think that EA could be doing more to promote manual controls to people who aren’t aware of them. There’s an achievement/trophy for winning a game with manual controls but that’s about it. Given the freedom it allows and the effort they’ve gone to program the controls into the game, it’s strange that they do so little to encourage their use.

Would a unified control scheme help? Possibly. It would remove any “us and them” from the equation, and put everyone on the same page. There would surely be benefits from a development point of view too, allowing EA to just work on perfecting one setting rather than having to keep working on the three that there currently are. This then raises the problem of where the line is drawn. Some people would lean towards things being more assisted than manual, other would lean towards them being more manual. Who gets to decide what the “perfect” settings are?

I appreciate the above may look in some negative towards assisted players and I genuinely don’t mean it to. As I mentioned in the opening paragraph, it’s not just the game that’s at fault. A lot of the issues are accentuated when you get an “abuser” to play against, and those players are a problem for everybody, no matter what control setup you, or they,  use, but as it stands it’s extremely difficult for manual players not to feel handicapped when playing online.

I’d really like to know where the FSB community stands on the subject of controls, I think I’ve barely scratched the surface on the issue and I’d like as much input from different types of players as possible, so as always, post your thoughts in the comments below.

58 Responses to The Great Control Debate

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  1. Ledz says:

    Manual should be mandatory. Manual for me, isn’t even a chore anymore, I don’t have to try to pinpoint my passes, check the power, I can play it without any trouble, and I enjoy it. Although, really I don’t get it what’s the assisted users excuse. It allows maximum creativity for the player. SO much creativity, that even ea’s sub-par A.I can’t keep up with. Ea should create the game towards the manual player. We are not hardcore gamers, we are just simply people who love realistic football. It’s a little tough at first, but you’ll get the hang of it. People don’t have any idea what they’re missing from FIFA’s stale, scripted gameplay when using assisted. Manual is where it’s at, it opens up thousands of possibility’s.

  2. Javi says:

    great read. Personally I prefer assisted play, because that way you can do some great plays with out screwing up, but I feel that playing manually gives yo more of a sense of accomplishment when you score a goal, you truly feel that all that work was all yours.

  3. Polakis says:

    I am a full manul player 3 years now. Assisted is for kids…Manual only guys…

  4. followthatfish says:

    Good post Tom, there’s a lot to agree on. I’ve been personally speaking about it for a couple of years now, but it still saddens me how little effort EA seems to be putting into promoting manual controls.

    I’m in a lucky enough position to have a pretty sizeable community of friends who also play full manual, so we host our own leagues, but like you said, it has to be done out of the game. That’s not necessarily a bad thing though, since our league tools have become pretty nice.

    We also play Clubs with full manual here at Manual Finland. I don’t really mind playing someone with full assisted in 1vs1 (not that I personally play a lot of ranked), but Clubs can often be infuriating. It’s not really that they can always get pinpoint through passes or immaculate crosses, but the gulf in pace, as you put it. The margin of error seems to be so incredibly tiny on assisted, so pretty much always you can just aim vaguely in some direction, tap A a couple of times, and you’ve completely cleared our pressure. Assisted allows you to be so precise and especially so fast compared to what can be done on manual, with minimum possible error, and that’s what the main problem is.

    This probably stems from the fact that like you said, pro passing barely exists. It certainly doesn’t seem to have any kind of meaningful effect. This combined with the insane pressure means that even though we don’t really play unless we have at least 6 of us online at Manual Finland, playing against 8 or more opponents is just not fun. There’s at least six of them constantly running full speed at you with homing tackles pressed, and when they win the ball, they can string together passes with the kind of speed we just can’t do.

    I was very excited for FIFA 11, for the reason that pro passing might level the playing field in clubs a little bit. It didn’t though, and mostly just brought frustration. It’s not really that we can’t compete too well with good assisted players, but there are so many issues with lag that just weren’t there in 10, that I don’t know how I’ve kept playing Clubs this year.

    Also, the last thing regards the control debate is that manual can’t handle some situations reliably. The first is obviously first time passes or shots, which can have almost any amount of power you tried to apply on it, except the right. Most of the time they are way too hard, but occasionally they’re much too weak. This leads to the need of having to avoid first touch play in areas of the pitch where we are vulnerable to counter attacks.

    And also, the passing power bar is scaled too tight. If I tap the pass button for a minimal amount of pass power, it’s pretty much always too much. And on the other hand, achieving longer passes requires you to hold the button for way too long. The power scale should be a lot bigger than it is now.

    Looking forward to playing FIFA 12, and getting pretty interested about it as well, but I won’t get as hyped as I did with 11. I’m hoping they can keep more of their promises this time around, but I’m not really holding my breath about it…

  5. Tom Mills says:

    Just for clarity, i actually wrote this in about March, which was well before we’d played FIFA12. Sadly as i mentioned in the Guildford Q and A post, there are still problems with manual controls, they didn’t feel like they’d been touched at all, and so first time balls in particular are still shite.

    shame really, judging by the responses here, a lot of you guys are manual players, or would be if the controls were tighter.

  6. fez says:

    As a mostly semi-assisted player, I’m curious as to how manual represents individual talents in players: for expert passers for example, how do you feel that they have superior passing stats than other players if its all manual? I can see the appeal, mainly that when you score a goal/put a slick passing move together, it’s all your own work and you get a huge kick out of it…but I really want to see a players individuality shine through and for me manual (at first glimpse) doesnt give you that.

  7. Martin Hinson says:

    I love the arrogance of manual players, it really makes me laugh. Some of us don’t want to play on manual. We are controlling professional footballers who should be able to pass to a team mate with minimum effort, it shouldn’t require a pinpoint direction as it is too hard to get right for each player. Personally the balance of the player should be made far more important when releasing the ball, that could eliminate ping pong passing.

    Anyway I play on Semi as assisted make too many mistakes in placement, semi seems a nice balance. I would love a manual modifier for passing and through passing, RB/R1 would be perfect so you can have the little bit of extra control.

    Manual is a nice option though for sure, it just needs improving as it takes too long to move the ball around. Pro Passing in Fifa 11 was broken too as it was hard to make quick, fast one touch passes, not in a ping pong way either.

  8. HoB says:

    I think Ledz’s post typifies the sort of stance that non-manual players hate. Somewhat ironic given that the whole point of this article was to say that it’s not the control styles that are wrong but the balance between them.

    I would hate if EA decided to make the game more ‘realistic’ just by making manual controls mandatory because manual controls alone aren’t realistic. But that’s not something I have to worry about because it’s never going to happen. What is more likely to happen is that EA recognise why the balance between the three control schemes is off, and they try and redress that balance so that all three setups can be creative, unscripted, and realistically paced.

    For my money the best thing to do would be to reinvent the semi control setup – to rethink what semi controls actually do, in a way that is specifically aimed at being attribute related. Something that uses our passing power bar and aiming accuracy as a factor and applying some correction based on the qualities of the passer. Not something that just equals assisted when Xavi passes, but something that will apply enough correction to an underweighted and overly wide input to ensure that the resulting pass will still be softer and more to that side, but is also reachable by the target. So, not assisted, not semi, but semi 2.0. Still creatively free, but uses your input to indicate how you want to pass to your target.

    Assisted is assisted and manual is manual, just as north is north and south is south. But semi is the setup that occupies a huge grey area, within which anything is possible. EA should be using this as a license to create something new, something that actually does combine the best of both worlds rather than a mish-mash of the two that doesn’t actually bear any relation to the players on the pitch. In that respect of representing the ability of the footballer you’re controlling, all of the control schemes are as unrealistic as each other. Which is why posts like Ledz’s are misleading.

  9. yella says:

    I personally play assisted. The reason is not that i cannot play manual (i’ve tried and was decent to say the least) but i personally want the players stats and skills to be obvious. I want xavi to pass at his skill whilst other less known players not to be able to pass as well. I want rooney to be more threatening in front of goal then say rafeal. Otherwise theres no need for stats apart from speed and strength. With manual its upto where i place it not the players skills.

    Maybe there should be more support for manual players. Maybe lobbies or modes dedicated to them online? I know you can search on manual principle but i suppose this does not stop from a assisted player changing then rechanging so they get an easier (not easier but the gap tom was talking about) match

  10. mak says:

    always played assisted against brother most night but it got to the point we were getting to many high scoring games 5-4 6-3 etc so unrealistic everything went in, changed to semi, now its 1-0, 1-0, 2-1 so much more fun plenty of midfield battles still plenty of shots

  11. suny 21 says:

    I prefer
    pass semi
    shot semi
    through pass manual
    cross manual

  12. Ahmet says:

    I have been playing football games excessively since 1997 and have been playing WE (aka PES) from 2000 to until i discovered fifa 10. I made the switch from d-pad to analogue stick with fifa 11 and the problem for me and lots of my friends is that i think the analogue stick is hard to master. Often times i find it hard to point the stick to the direction I intend to, and while I do ok with semi controls, it’s way too hard for me to play full manual. A feature I would want EA to implement would be a small circle at the feet or head of the player with the ball showing you the direction you are pointing at, and people should be able to turn this on or off depending on their preference.

    Also if we are looking from a simulation perspective, I don’t think that any decent footballer, let alone the likes of Xavi or Zidane, would make a mistake with the direction of a very easy pass. The hard part about passing a football in real life is adjusting the power if it’s a ground pass and adjusting the height and the power (therefore trajectory) if it’s a lobbed pass, assuming you have space around you and time on the ball. Manual passing doesn’t make any sense at all in this regard as you have to strive to pinpoint the analogue stick in the exact right direction, something you already do instictively in real life. It’s a different matter when the situation gets tighter, where the direction the footballer sends the ball is dependent more on his level of talent and technique as the situation gets tighter. Pirlo, Fabregas or Xavi might send the ball in the best possible way even in the tightest of situations, but that isn’t so with, say, Gattuso or Lass. I think the best way to incorporate the simulation element of football into the game would be to make the players in the game aware of the tightness of the situation they are in and making them act accordingly with respect to their level of talent. Representing the power element of passing in the game is much more complicated. I think we need the speed bar and different passing speed modifiers (as LT/LB is a modifier to dribbling speed)
    at the same time, and players should have something similar to skill level stars for passing(for example, because everyone can not drill a distant ground pass like Scholes can do, even if they have the power). PES in my opinion had(I don’t play it since fifa 10) better tools on this issue, as they have pass speed and pass accuracy attributes for players, but they seem to be unable to make good use of them. For the trajectory, things seem to get even more complicated, but I think the *difference of trajectory* between a single, double or triple tap for crosses, coupled with the power you put in the cross is representative enough of the possibilies in real life, so something similar can be implemented for lobbed shots, through balls and passes.

    I seem to get further away from the subject, but the reason I mentioned these is that if these small details can be worked out, it would bring the simulation element to all control settings. I believe that assisted and manual controls would have a closer gap between them, and competitiveness would not be destroyed with players playing with different settings as it is now, hopefully in a way that makes both sides happier (as I believe manual players aren’t in for it because they enjoy pointing the analogue stick precisely, but rather for the simulation feel it gives) except for people who enjoy the arcade style and fast paced game. If EA would get it right, even the assisted controls would give the satisfaction of football simulation.

    I sometimes think it would be very nice if we would be able to decide on what type of game we want to play, ie a setting in game settings for arcade gameplay and simulation gameplay (like those old racing games), so that when my friends come over we can play a fast paced game as they like and when I play online, I can play in the simulation mode to enjoy the game more.

    This is my first comment for this site, I didn’t mean it to be this long, so I hope you read until here. Cheers from Turkey.

  13. followthatfish says:

    I’m not going to get into an argument over this, but I will say that the lack of player individuality in passing when playing manual is not really true. You can certainly feel a difference when passing with Port Vale’s scrubs versus to Xavi.

    From my manual point of view, it seems like everyone on assisted can give blind passes with pinpoint accuracy, so I think assisted doesn’t represent passing ability any better.

    Not trying to talk anyone to play manual with this though. I completely understand that there are a lot of reasons not to play manual, and I’m fine with it. Just that player skill representation isn’t really one of them.

  14. mtx9 says:

    BS on assisted passing being SOOO accurate.
    i only use a 3.5 star team online and the PRO PASSING usually mucks up my passes in the opposition’s third of the pitch. lobbed thru-balls…forget it…5-star team defender > 3.5-star team attacker.
    the only time my passing is crisp, is when my opponent, visually, is experiencing more lag and latency than me.

  15. elsk says:

    Manual passing should at least be made mandatory in the official FIFA tournaments, how can any one be crowned champion using assisted controls?

    Pro gamers do not use auto aim when playing an FPS, they should not use assisted controls in FIFA.

  16. followthatfish says:

    mtx9:

    Well, I agree with you on some level. You can certainly feel a difference when playing assisted with Barcelona or some 3,5 star team. BUT the problem regarding what I was saying about assisted controls not representing player skill any better is that you start to see it as you go down on team ratings, not that much on individual level.

    I agree that if you play with, say, Fulham on assisted, the passing isn’t as crisp and precise as it is with Barca. BUT that isn’t the problem. The real problem is that everyone on Barcelona is on a pretty similar level, and Xavi doesn’t stand out much as a passer compared to Busquets for example. I’ve only played a few games on assisted, but that’s the Impression I get.

    Passing ability rises with team ability, but individual differences inside one team are very small.

  17. Spike Chapman (BigZombieMonkey) says:

    I’m quite happy with the division but they do need to make it easier for manual players to match up and get the most out of the game.

    I’m a semi assisted/ assisted player, mainly because I get too frustrated with the manual controls and my sausage fingers. My experiences of playing manual players is that because they are at a “disadvantage” a lot of them look for a certain angle they know is effective. Having said that I don’t think controls are the issue but more of who is playing. I find I enjoy my very rare games against like minded people who can lose and still say “wow what a game” and enjoy the fact the game was not about abusing aspects of the game but just trying to play actual football.

  18. Fifa says:

    A topic that’s always guaranteed to spark discussion and it certainly has over at our partners at FIFA Soccer Blog. Everyone’s got an opinion on which is right and which is wrong.