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Xaors Corner: Hopes For The Demo

Part four of Xaors Corner. If you missed the first three, you can read them here, here and here. This week, the demo.

What I’m hoping for on demo day

In just a few short (by which I no doubt mean agonisingly long) days, the FIFA 12 demo will release. I’m lucky enough to have already got my hands on a few different builds of FIFA 12 but have not had any access to it since mid-July on a build which was already a few weeks old. My focus is now on what EA have been doing for the last couple of months – how has it changed, and how have they responded to the feedback they were given? This is what I’m hoping to see:

  • Flair Passing needs to be drastically reduced in its effectiveness. Flair passes must be much less accurate than normal passes, and only available to skilled players. Also, I am hoping to see that they have moved the button it’s tied to so that it doesn’t overlap with the extremely useful L2/LT functions like close dribble, ‘trap & turn’, and so on.
  • The sluggishness of passing will hopefully be toned down so that it doesn’t feel like a chore to hit a reasonably long pass – and to add to that it would be nice to see under-hitting/slowness used less to represent contextual error.
  • Passing accuracy should be reduced, especially on very-high-angle (or blind) passes, and airborne passes to better differentiate between the quality of the player and the difficulty of the pass.
  • Manual passing needs to lose its lethargic nature, the erratic weight bugs (where tapping the button leads to a smashed pass or vice versa) need to be removed, and the minimum weighting of a pass needs to be reduced so that it’s more feasible to make quick, snappy passes on manual.
  • I am hoping to see that the sliders have been made more comprehensive and more powerful in their potential. They felt both awkward to use and clumsy – if they are to be of much serious use they need some serious thought.
  • The CPU AI needs to feel more human – I want to get the sense that I’m playing the same game as my CPU opponent. Key to this is their reaction speeds which were previously far too high – it needs to become possible to truly ‘fool’ the AI, and not like they are practically cheating.
  • The midfield needs to be much more active in terms of defence and attack. Recently it has become very static and seems to hover constantly in the middle of the pitch – usually not being far enough back to defend or far enough forward to attack – and this really needs to change to bolster the balance of the match flow.
  • Aside from midfield in enhancements, the attacking AI must become more incisive, intelligent and aggressive when it comes to looking to make runs.
  • The defensive AI needs to be much more aware of the defensive unit, rather than individuals. I hope to see the backline in particular being a lot more solid, staying as a line, and not allowing such large gaps to be exploited, as well as making much wiser choices about when to cover, and when to deploy offside traps.
  • Goalkeepers while sturdy have recently walked a line of being somewhere between being superhuman and being a moron – easily exploitable using the same ‘sweet spot’ shots – and yet constantly capable of saving great shot time after time. I’d like to see them become less consistent, yet see a big boost to their intelligence when coping with finesse shots, crosses, and set pieces.
  • Finesse shots of course are the main culprit of the ‘sweet spot’ exploit. We have been told by EA that these have been massively retuned, and this will be one of the first things I try out. I want to see much less predictability, I want to see the goalies dealing with them better. In short, I want to feel that finesse shots are goals I can be proud of, because in FIFA 11 I’m mostly ashamed of them.
  • The Impact engine was mostly polished when I last played FIFA 12, and really now I’m just expecting to see it become fully polished. There were still a fair few occasions of really odd visual glitches, but I have a lot of confidence they will be gone soon.
  • Interceptions have been severely understated in the last few years. Interceptions occur very unpredictably – it is all too often the case to see a player spindling as the ball rolls over his toe. I would love to see players making more (automated) effort to intercept balls within their reach, as this is very important to balancing attack and defence realistically.
  • Tactical defending was for most play-testers something which just wasn’t quite feeling right. Whether this was due to the button mapping that EA had chosen, or just because it’s so radically different from what FIFA has given us for the last 4 years, it was taking a lot of time to get really used to. I hope that with the demo it is easier to pick up for everyone.
  • The press buttons’ replacement, the contain function, was also a cause for concern in the new defending system. It had a synthetic quality which allowed your defender to mirror the attacker with immediacy in a way which seemed, like so many things in FIFA, to defy human reaction times and the laws of physics in one fell swoop. It needs to feel that your player is following their movement, trying to keep up, rather than copying him. It needs to feel that you can be fooled by a sudden feint or jink.
  • Finally, I want to see that the sense of inertia will be improved upon. This is fundamental to the ability to ‘beat’ players through dribbling, and how a balanced defending system should work. The lack of a significant amount of inertia flows into every nook and cranny of the game. Without it, quite simply a lot of football situations simply cannot occur.
Join the discussion
  • SRJ/From Free Libya

    What’s all the fuzz about the negativity ???
    honestly i didn’t see any negative stuff in this article .. all i have seen is a list of things that IF EA did, it will make the game almost perfect, at least for me.
    but on a side note, assuming that all the people who said that this article contain negative comments is right, it wont change my mind about the game, I’ll still buy it .. lol .. am gonna still buy it even if it won the worse game of the year title, as long as i feel it is still better than pes12 then i have no choice but to buy it .. because simply am a football FREAK!!!!!

  • Walker

    @totalfootball

    Xaor is not critical of the game, what he does is a says how it is. Examples would be:

    If a third division player can spin 180 degree and hit a 90 yard pinpoint pass 100% of the time. He will say this is in the game, but in reality this would never happen and so the video game isn’t realistic.

    If on manual you hit a first time volley and you only tap the button, but it still goes a hundred mile an hour then that is a bug. It has also been there ever since the first version of this generation of consoles.

    If EA put in 360 degree dribbling or create some fantastic animations then Xaor does give praise.

    All he does is comment on how he finds the game by what he sees.

    I guess you want to pretend all the things that are wrong with this game aren’t there. I guess you must think the replay theatre was well developed and good addition even though it doesn’t work properly. I guess we should all praise EA for shoddy work like the replay theatre.

    Totalfootball, why do you defend actaul faults with the game that everyone can see and that have now been there since the begining of fifa on this generation of consoles? Yet EA have still failed to fix, even though some are minor bugs.

  • Tom Mills

    @minas overall yeah, not on the pitch though. Doing the review differently this year.

  • bender

    i got seomthing to add here.. it think one think which sould be improved is how the players controll a ball… everytime i see players taking the ball with the same move after getting it passed….

    why dooesnt they take the outsite or only the tip …orr the instep ?? or why do they allways have to controll the ball ? they could tkae it an sprint right away or make a turn while approaching the ball

  • minas

    @tom
    In the pitch is where the fifa really shines,i still play fifa 11 and though it is not perfect,it is very enjoyable…What other aspect of the game helps you rate it 9/10? The crappy menus or the overall EA s technology which makes the structure of the game feels really like underdeveloped?Come on dont be so strict,it is a very good game,just thought where it was before 6 six years ago? I think that you rate the game compare it with real life,and that alone is a great achievement of the game…

  • Total Football

    @ Minas

    I dont think the FSB guys rate Fifa these days, i know they gave it a 9/10 but fansites tend to always give really high reviews, If you look at WENB also they gave PES 2008 an 8 and even the last game PES 2011 got a 9 lol

    It’s just what Fansites do.

  • http://twitter.com/nickjh82 ShakesUK

    It’s a compliment to Fifa that people have to delve so deep into the game to find faults with it. I don’t think anyone thinks it’s a bad game, more that because it’s got so much right in certain areas, improvement in others could make it really something special. Not just appealing to one section of the gamerbase, but to many.

    Xaor’s posts are usually very slanted towards simulation, that’s not for everyone but I don’t think many would disagree that they would like a game that’s even more representative of football.

  • Georgatos7

    It would compliment FIFA even more to fix those faults cause PES already has what Xaor is asking for but it sucks in so many other areas and it’s so much easier for EA’s product to reach the point when it will win this competition and be renouned as the better football game in the eyes of the fans from both sides.

    I’m mainly a PES player (probably will move to FIFA this year) and i can say that the biggest (and only i guess) advantage that PES has over FIFA imo is the more rewarding feel that you get when you actually try to build your play on the pitch which is a lot harder due to the fact that KONAMI took the time, or even cared to actually adjust their code so that some hard to do things in real life are actually hard to do ingame also.

    If FIFA takes the step to fix the gameplay issues that Xaor is mentioning then PES won’t have absolutely any feature to present as better than FIFA’s.

  • http://twitter.com/nickjh82 ShakesUK

    Completely agree Gerorgatos7.

    It could really suck if we had two games that were identical. Luckily (but not of choice) we have two games of the same sport that offer very two different experiences.

    Bad for wallet, good for the football gaming community.

  • http://fifsoccerblog nicko

    tom mills when the demo comes out what time does it come out on xbox live marketplace on tuesday

  • Xaor

    @Georgatos7:
    For FIFA to get to the point where PES had nothing on it would take a lot more than the things in this post – it would take an immense effort on a huge number of levels. Even outside of gameplay, you’ve got the offline modes where Be a Legend is absolutely king, and Master League still has a lot of things that Career Mode lacks (less thanks to the vast improvements in CM this year). Master League online, the edit mode, the team management screens – there are a lot of things PES has right.

    There was a time in this generation where FIFA really could have crushed PES, that time is gone – PES is well on its way to being a very real competitor.

  • Total Football

    PES finally is a competitor this year but it still feels dated, to me it feels a bit like Fifa 08 like it’s the start of something really good to come.

  • Georgatos7

    The bad think about PES is that some versions feel like there is something good coming until they brake it with the next version.

    It really doesn’t feel like they are building on it, It feels to me like they are just tweaking it to refresh the gameplay.
    They game seems to be running in cycles with its gameplay.