FIFA Soccer Blog http://fifasoccerblog.com The independent source for up to date news on the FIFA series Mon, 22 Aug 2016 18:35:07 +0000 en-US hourly 1 The independent source for up to date news on the FIFA series FIFA Soccer Blog FIFA Soccer Blog admin@project14.co.uk admin@project14.co.uk (FIFA Soccer Blog) Kitana Media Network FIFA Soccer Blog podcast FIFA Soccer Blog http://fifasoccerblog.com/files/powerpress/fsb-logo-300x300.png http://fifasoccerblog.com Gamescom 2016 – FIFA 17 Preview http://fifasoccerblog.com/blog/gamescom-2016-fifa-17-preview/ http://fifasoccerblog.com/blog/gamescom-2016-fifa-17-preview/#comments Mon, 22 Aug 2016 18:35:07 +0000 http://fifasoccerblog.com/?p=24642 FIFA is back with FIFA 17, where there is a lot to talk about. A new engine, new gameplay elements and what not seem to be the main talking points when the game was officially announced. First off, lets talk about the Frostbite engine that has taken over from the previous Ignite engine. I keep […]

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FIFA is back with FIFA 17, where there is a lot to talk about. A new engine, new gameplay elements and what not seem to be the main talking points when the game was officially announced.

First off, lets talk about the Frostbite engine that has taken over from the previous Ignite engine. I keep getting asked if the new engine has changed the series massively and in all honestly, it has and it hasn’t. Graphically it has, especially up close with kits and player faces detail looking much smoother and realistic compared to the weird and awkward looking player models that we used to get from the Ignite engine. While player faces look better in FIFA 17, they still have a odd ‘clay’ look to them that lack the amount of detail seen in PES 2017’s player faces. They’re better this year, but still in need of improvement. From a visual gameplay-cam standpoint, it has slightly been improved with better lighting and more detail, but nothing major this year. It still looks very familiar to what we have seen previously in the series. Saying that, we have to remember that this is a new engine and once the dev team at EA get to grips with the potential that’s on offer by the Frostbite engine for the FIFA series, I’m sure it’s going to be a massive leap forward for the series in terms of what they can get from it. Give it a year or two and I am very confident that we’ll see massive improvements in the series in most of the graphical and gameplay elements.

From a gameplay perspective, FIFA 17 has seen a variety of changes this time round. Let’s start off with something that EA are calling ‘Set Piece Rewrite’. Essentially they’ve completely changed the systems for penalties, free kicks and corners, which are all totally different to how they were before and to be honest, while I actually like the new style ’target marker’ that you can aim anywhere for corners, the penalties and free-kicks felt broken to me. Maybe it’s because I’ve not learned the system as of yet, but there doesn’t seem to be any kid of on-screen feedback to show and to help you learn how to take either penalties or free-kicks. I had a penalty while playing The Journey mode (more on that later) and it was quite possibly the worst penalty I’ve ever taken since I’ve been playing football games. I’m hoping with practice, that the new system will be easier to understand.

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As well as changes to the set-piece systems, the main gameplay elements have seen overhauls this year including the AI system. One thing I did notice straight away from playing against the AI is that the players move better and make instinctive runs and seem to be more intelligent than what they used to be in previous FIFA titles. Last year for example, players wouldn’t react realistically and waiting for players to make decisive runs to create attacking options for you just wouldn’t happen frequently enough. In FIFA 17, this was mainly eradicated from what I played.

The biggest criticism I have with the gameplay against the AI within FIFA 17 is that it feels so rigid and all the teams still feel very generic. It seems to be that no matter who you play, they all play similar to the next team. Be it Everton or Real Madrid. This is a little frustrating considering FIFA 17’s rival in PES 2017 has a system that makes each team play differently depending on their playing styles. The playing styles of teams has been improved since FIFA 16, but its still not on the level that we all want. A team that resides in League 2 shouldn’t be playing football like Barcelona or Bayern Munich. While I had issues with the playing styles of teams, I still enjoyed the gameplay thanks to the improved ball physics and like I mentioned above, the new attacking options that your AI teammates offer you. It’s just a shame that team differences are very limited again in FIFA.

Physical play has been given a new lick of paint as well with new trapping and a 360 shield dribble. The new trapping system can be used to create space both defensively and offensively. Battling for position of the ball now becomes like a game of chess. You can use it to help make more attacking options like giving time for teammates with overlapping runs or use it from a defensive standpoint like stopping a rushing attacker getting to the ball. It all worked well with the short amount of time I had with it. As for the 360 shield dribble, this now gives you the option to shield out defenders whilst dribbling in any direction and while I personally didn’t have any major issue with it while playing offline, my first concern is that online could become as frustrating as an Arsenal fan waiting for Wenger to get the chequebook out during a transfer window if its used too much.

Shooting felt good with the new ball physics working in tandem to make it feel more realistic than ever before. New downward headers, low driven shots (which were done by hitting square once to shoot and then again as you’re about to connect with the ball) and through balls that can now be hit with power that uses the same ‘Passing With Purpose’ system that was introduced previously worked well without any problems occurring from my time with the game. FIFA 17 is a different kind of beast compared to what was released before now. While on the surface it may look very similar, there is a lot inside the game that will take time to learn and adapt to.

During my time with FIFA 17 with EA at Gamescom, I had the opportunity of playing the full version of The Journey mode that sees you take control of Alex Hunter. I don’t want to talk about how it starts and where I got to with my time with the mode as it will spoil far too much for those that don’t want to know anything. However, I will say that I enjoyed my time with the mode. Yes, its cheesy in terms of its writing, but I wasn’t really expecting a Oscar winning writer to come in and take the reigns. It has got its own unique style and I can see it being a very popular mode as long as the longevity is there. This type of mode has been extremely popular within the NBA 2K series in the past and it’s clear that EA want a piece of the action in that regard. It will be interesting to see where they go with it in FIFA 18.

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All in all, FIFA 17 is an enjoyable experience and while it may not have the Frostbite engine running all cylinders right now, I still enjoyed my time with the game. The last FIFA title I really enjoyed was FIFA 14, so for me to be as positive as I am with FIFA 17 shows the progression for the series. Will it take the crown as the best football game come September? Who know as PES 2017 is a fantastic title that it is going up against. All I know is from what I played at Gamescom, we have two football games that may have different philosophies, yet ultimately, both play a great game of football for different reasons.

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FIFA 17 Pro Clubs Improvements Detailed http://fifasoccerblog.com/blog/fifa-17-pro-clubs-improvements-detailed/ Mon, 15 Aug 2016 18:44:08 +0000 http://fifasoccerblog.com/?p=24634 Many of you have asked EA SPORTS to give Pro Clubs the attention it deserves. Well, attention it has got in FIFA 17. Two of the new features include a brand new player growth system and the ability to customise your club crests and kits to your liking for your Pro Club in FIFA 17. […]

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Many of you have asked EA SPORTS to give Pro Clubs the attention it deserves. Well, attention it has got in FIFA 17.

Two of the new features include a brand new player growth system and the ability to customise your club crests and kits to your liking for your Pro Club in FIFA 17.

Your Player Growth will be determined on how you do through the match and based on your overall match rating which will be decided out of 10. You’ll be able to see how each of your individual attributes are improving after each match.

Skill points are also a new feature in Pro Clubs this year. You’ll be able to spend earned skill points in order to give your Virtual Star the traits that you want. These can be specific traits to Physical, Defending, Dribbling, Passing, Shooting, Pace, or Goalkeeping.

Customisation options now. Unfortunately, you won’t be able to upload your own images for your club crests but you will be able to pick from 24 Kit templates. You’ll then also be able to add Primary, Secondary, and Tertiary colours to your kit. Club badges will also have template options for you to choose from, with the ability to customise.

Is this enough for you this year? What more additions would you like to see in Pro Clubs in the future? Let us know in the comment section below.

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FIFA 17 Career Mode Features Revealed http://fifasoccerblog.com/blog/fifa-17-career-mode-features-revealed/ http://fifasoccerblog.com/blog/fifa-17-career-mode-features-revealed/#comments Fri, 12 Aug 2016 17:39:37 +0000 http://fifasoccerblog.com/?p=24625 EA SPORTS have today unveiled the new features for Career Mode in FIFA 17. One of the highlights of Career Mode this year will be ability to play in the J-League. There are also new board expectations this year as you look for Total Club Management, split up into five categories: Domestic Success Continental Success […]

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EA SPORTS have today unveiled the new features for Career Mode in FIFA 17.

One of the highlights of Career Mode this year will be ability to play in the J-League. There are also new board expectations this year as you look for Total Club Management, split up into five categories:

  • Domestic Success
  • Continental Success
  • Brand Exposure
  • Financial
  • Youth Development

You will be able to see if you are meeting these objectives within a new menu in Career Mode. There is also a new financial worth system in Career Mode this year. This will let you see how your club is doing in a number of avenues, such as transfers, loans, match-day revenue, media and merchandising amongst others.

Take a look at the screenshots and let us know if you’re looking forward to Career Mode in the comment section below.

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New FIFA 17 ‘Attacking Techniques’ Trailer http://fifasoccerblog.com/blog/new-fifa-17-attacking-techniques-trailer/ http://fifasoccerblog.com/blog/new-fifa-17-attacking-techniques-trailer/#comments Thu, 14 Jul 2016 11:49:38 +0000 http://fifasoccerblog.com/?p=24622 EA SPORTS have released a new trailer for FIFA 17. Narrated by producer, Nick Channon, the video takes a look at the new attacking techniques available to you, including for low driven shots and the ability to head the ball low. The goalkeeper throws and the through balls are looking a little worrying personally…. What […]

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EA SPORTS have released a new trailer for FIFA 17.

Narrated by producer, Nick Channon, the video takes a look at the new attacking techniques available to you, including for low driven shots and the ability to head the ball low.

The goalkeeper throws and the through balls are looking a little worrying personally…. What do you think? Let us know in the comment section below.

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You Decide Who Features On The FIFA 17 Cover http://fifasoccerblog.com/blog/you-decide-who-features-on-the-fifa-17-cover/ Wed, 06 Jul 2016 15:41:18 +0000 http://fifasoccerblog.com/?p=24619 It is up to you guys to decide who will grace this year’s cover with FIFA 17. You have between James Rodriguez of Real Madrid C.F., Anthony Martial of Manchester United, Eden Hazard of Chelsea FC, or Marco Reus of Borussia Dortmund. You have until July 19th to cast your votes. You can vote once per day […]

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It is up to you guys to decide who will grace this year’s cover with FIFA 17.

You have between James Rodriguez of Real Madrid C.F., Anthony Martial of Manchester United, Eden Hazard of Chelsea FC, or Marco Reus of Borussia Dortmund.

You have until July 19th to cast your votes. You can vote once per day here and also earn extra votes by utilizing the auto-share feature with the hashtag #FIFA17CoverReward. Fans can also show their support by Tweeting with the athlete’s hashtag (#FIFA17Hazard, #FIFA17James, #FIFA17Martial or #FIFA17Reus). Nick Channon, Senior Producer for EA SPORTS FIFA stated:

James, Martial, Hazard, and Reus represent exciting, attacking football and epitomize the innovative play that fans can expect in FIFA 17. We’re excited to see fans rally around their favorite players and see who they select as the cover star for the franchise, and the footballer who will represent FIFA 17 globally.

Who do you want on the FIFA 17 cover? Let us know in the comment section below.

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New FIFA 17 Video Showcases Juventus Stars http://fifasoccerblog.com/blog/new-fifa-17-video-showcases-juventus-stars/ Fri, 01 Jul 2016 14:24:18 +0000 http://fifasoccerblog.com/?p=24616 EA SPORTS have today released a new video for FIFA 17. This new video highlights that EA SPORTS and Juventus are official partners this year. Fans of Juventus will enjoy new and updated 3D head scans of stars like Buffon, Pogba, Dybala, and Chiellini. Fans can play at Juventus Stadium, the home of the Italian League […]

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EA SPORTS have today released a new video for FIFA 17.

This new video highlights that EA SPORTS and Juventus are official partners this year. Fans of Juventus will enjoy new and updated 3D head scans of stars like Buffon, Pogba, Dybala, and Chiellini. Fans can play at Juventus Stadium, the home of the Italian League Champions, brought to life, accurately modelled, and recreated in-game.

Enjoy the video and let us know your thoughts in the comment section below.

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FIFA 17 Preview http://fifasoccerblog.com/blog/fifa-17-preview/ http://fifasoccerblog.com/blog/fifa-17-preview/#comments Wed, 15 Jun 2016 09:17:43 +0000 http://fifasoccerblog.com/?p=24608 With its archrival on the rise many were wondering what EASPORTS had up its sleeve to regain the crown. A new engine, a cinematic story mode and a host of gameplay innovations represent EASPORTS’ 3-pronged approach to regain the crown. Last year’s version of the FIFA franchise was an enigma, to say the least. Fans maligned the […]

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With its archrival on the rise many were wondering what EASPORTS had up its sleeve to regain the crown. A new engine, a cinematic story mode and a host of gameplay innovations represent EASPORTS’ 3-pronged approach to regain the crown.

Last year’s version of the FIFA franchise was an enigma, to say the least. Fans maligned the lack of features and innovation, and upon release the game split the fan base. As a result, EASPORTS patched the hell out of it, with FIFA 16 today feeling considerably different to the “vanilla” launch version that shipped in September 2015. But now it has all become clear, as the dust settles and FIFA 17 appears. There was no “lack of innovation” or laziness (depending on what forum you frequently visited), instead, the FIFA development team were in the midst of a transition. This switch would see them move the game from the rather underwhelming IGNITE engine to the EA’s flagship FROSTBITE. Add to that a new cinematic story mode and a wide range of technical systems and tweaks and you have enough to say that some serious work has gone into this game.

Warning: Before we dive into this preview, we would like to remind the readers that history tells us the move to any new engine is an evolutionary process. Think of the rapid leaps made between FIFA 07 – 09 and more recently PES 2013 – 2016.

Hello FROSTBITE!

From the onset, the results are clear, with the FIFA 17’s visuals now living up to the high standards of top current gen games. Although FIFA has incorporated scanned player faces for many years, only now are they truly starting to shine. Honestly, on closer inspection you can see the vein bulging on the side of Anthony Martial’s forehead. Throw in the facial muscle capture and when players display their range of emotions the results are pretty impressive. You get the idea now, pretty much all aspects of the game have seen a visual upgrade including the lighting effects that are clearly a cut above anything the series has offered before.

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The presentation and in-game atmosphere is truly a marvel and the FROSTBITE only enhances the experience in this area. God damn it, we even have licensed managers this year! Naturally, there is still a little bit of FIFA 16 in there. The player models appear to have seen some tweaks but still look very similar to last year’s game. But the biggest change the FROSTBITE engine offers is the ability of the development team to move beyond the pitch, and this is where the new mode “The Journey” come in.

The Journey – FIFA’s Answer To NBA 2K’s MyCAREER

For many years, NBA 2K has delivered a Career/Story mode that has consumed hours upon hours of basketball fans’ lives. The “MyCAREER” mode set a benchmark in sports simulation by allowing you to create a character and take them through the life experiences of an NBA star, whilst playing basketball of course. For years we looked on in envy, wondering when this would happen in a soccer game, well that time is now. EASPORTS’ approach is slightly different, with a real cinematic storytelling feel to it. The EASPORTS team invested sampling the experiences of young players coming through the ranks and worked with real film industry experts to ensure that the narrative and delivery offers a true experience. You play Alex Hunter, a rookie, and you get to pick an English Premier League side of your choice to start his career. Throughout the game you decide Alex’s actions and communication, ultimately determining his future, his relationships and the overall narrative. You make the choices of what to say and how to react when he goes through the experiences of a young footballer such as being loaned out.

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Don’t worry; you get to play football as well with the ability to control the whole team or just Alex. In similar fashion to the “Be A Pro” mode, you are set objectives when you start or come off the bench. Your performances on the pitch impact the story, with consequences for bad performances (e.g. Being called into the manager’s office for a sending off) and good ones. As you play you gather “Trait Points” that you can use to improve Alex’s attributes.

Some people may well argue that they would prefer to create their own character, but given that this is a first effort and the cinematic narrative EASPORTS is trying to instil that would be hugely challenging. But remember, it took the NBA 2K team years to perfect the formula so this is a hugely encouraging start. Imagine the possibilities if you could tie in your Virtual Pro.

Let’s Get Physical

This season sees the addition of “Pushback” technology, a new physics engine that generates some very satisfying outcomes from physical battles. You really see this system shine in aerial duels and when a player has possession with an opponent right behind him. In essence, this system now allows for battles of space and positioning, adding an element of depth to the game. The physical controls are mapped to the left-trigger (L2) and ties in nicely to the old protect the ball feature – now with 360-degree control. You now have more prominent upper body/shoulder battles and the trigger also controls step-ins and shepherding the ball out of play. The left-trigger is also involved in ball reception, where in previous titles you would more often that not have to head long balls/passes, now you can enter a physical battle to better position yourself to chest control or bring it down with your foot.

Attacking Depth & Variety

One of the highlights of this early build is the variety in attacking runs. The AI is constantly assessing pace and opponent positioning in order to provide authentic and varied team mate run options. Attackers don’t just go for the gaps anymore, they consider the impact it has on the opponents backline and try to disrupt it by forcing players out of position. You will see instances where an attacker will make a run to open a gap for you. The results were quite profound in our playtest with one particular situation standing out. With Aubameyang in possession and dribbling quite close to Kagawa through the middle, Reus cuts in and makes a run into the box pulling the right back. Kagawa first offers the short pass option, but then makes an arched run behind Aubameyang, taking a centre back and opening a gap yet providing a through ball option. At that point, you realise that your AI teammates are actively providing options. Interestingly, when the opponent parks the bus, the channels become tighter, yet the effort is still there from your team mates.

To add to the attacking arsenal, keepers can now perform driven passes. Low driven shots and headers can now be performed by tapping the shoot button again once you’ve released it. Knuckle shots have a real good feel about them, not so good when you’re on the receiving end. The results with headers are also quite satisfying, particular those glancing types that bounce on or before the goal line and leave the keeper helpless.

Mastering The Set Piece

FIFA 17 completely reimagines the dead ball situations in a soccer game. Firstly, free-kicks, penalties and corners all utilise the same ball physics of regular play. However, you now have a cursor which you can control on the pitch to aim your free-kicks and corners. It’s not a simple placement job as there is some clear resistance and almost and elastic effect, however, it adds that degree of error expected with any shot or pass. When a free-kick is in range of the goal or taking penalties, the camera switches behind the player. However, you now have the freedom to move your player’s starting position and ultimately the angle of the shot and style. There is also a contextual element to it, move a left footed player to the left of the ball and he will use the outside of the boot and vice versa. It’s a real departure from the traditional free-kick/penalty systems we are accustomed to that have been present since the PS1 era, but a real innovative move from EASPORTS; Innovation.

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Individuality & Feel

In order to add depth to the game through player individualization, EASPORTS claim that FIFA 17 will have three times more animations than its predecessor. During our time with the deeper animation pool was evident, as the visuals appears smoother with better transition animations. The development team wants the visual feedback to tie in with player ability to give you a unique feeling for different players and player types, time will tell if s a success, but the early results are promising. We loved the additional tackling animations, particularly those where a defender is improvising to get a foot on the ball. We anticipate the animations could potentially be more evident in the full game with a wider selection of teams and players. EASPORTS also inform us to expect a host of new skill moves.

At this current time, EASPORTS is focused on highlighting these key changes to FIFA 17. Additional information on other modes and additions to this year’s game will be announced, as we get closer to launch. Given the limited time we had with the game, it appears EASPORTS are heading in the right direction with FIFA 17. There is no doubt FROSTBITE will provide the development team with a great platform to innovate, but at this stage things are still being tweaked so we hope that longer sessions with later builds will give us a more conclusive idea of what to expect this season.

The new mode could see some resistance amongst those faithful to other modes who would like to see different enhancements, but given the success others have had with similar modes this has the potential to be a success. There is always a first time and its great to see the Vancouver team push the bar in every aspect. After all, innovation breeds new challenges but yields long term results.

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FIFA 17 – Brand New Gameplay Trailer http://fifasoccerblog.com/blog/fifa-17-brand-new-gameplay-trailer/ http://fifasoccerblog.com/blog/fifa-17-brand-new-gameplay-trailer/#comments Sun, 12 Jun 2016 20:59:45 +0000 http://fifasoccerblog.com/?p=24596 EA SPORTS have just released a brand new gameplay trailer for FIFA 17. The new trailer showcases the four big transformations that completely change the way that FIFA plays. These include Rewritten Set Pieces, Active Intelligence, Overhauled Physical Play and New Attacking Techniques.  Licensed Managers will also be in the game and on the touchlines, for the first […]

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EA SPORTS have just released a brand new gameplay trailer for FIFA 17.

The new trailer showcases the four big transformations that completely change the way that FIFA plays. These include Rewritten Set Pieces, Active Intelligence, Overhauled Physical Play and New Attacking Techniques. 

Licensed Managers will also be in the game and on the touchlines, for the first time in a FIFA title! It looks very, very impressive.

Our very own FIFA 17 impressions will be with you this week. In the meanwhile, have a look at the trailer as well as some lovely FIFA 17 screenshots and let us know your thoughts in the comment section below.

Click here to view the embedded video.

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FIFA 17 ‘The Journey’ Mode Trailer Unveiled http://fifasoccerblog.com/blog/fifa-17-the-journey-mode-trailer-unveiled/ http://fifasoccerblog.com/blog/fifa-17-the-journey-mode-trailer-unveiled/#comments Sun, 12 Jun 2016 19:31:58 +0000 http://fifasoccerblog.com/?p=24592 EA SPORTS have decided to go a little earlier with a brand new trailer for FIFA 17. The new trailer introduces us to a new story mode in FIFA 17, which is titled The Journey. Here is an official description: For the first time ever in FIFA, live your story on and off the pitch […]

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EA SPORTS have decided to go a little earlier with a brand new trailer for FIFA 17.

The new trailer introduces us to a new story mode in FIFA 17, which is titled The Journey. Here is an official description:

For the first time ever in FIFA, live your story on and off the pitch as the Premier League’s next rising star, Alex Hunter. Play on any club in the Premier league, for authentic managers and alongside some of the best players on the planet. Experience brand new worlds in FIFA 17, all while navigating your way through the emotional highs and lows of The Journey.

More information is due from 9pm tonight at EA PLAY. Be sure to let us know your thoughts in the comment section below.

Click here to view the embedded video.

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FIFA 16 Sliders – Finally Done! http://fifasoccerblog.com/blog/fifa-16-sliders-finally-done/ Sat, 13 Feb 2016 17:13:25 +0000 http://fifasoccerblog.com/?p=24584 Orion and I finally finished our FIFA 16 Sliders thanks to the enormous collaboration with the members at Operation Sports. 10-15 Mins, World Class/Legendary, Slow Sprint Speed: 50/50 Acceleration: 51/51 Shot Error: 53/53 Pass Error: 55/62 Shot Speed: 51/51 Pass Speed: 60/60 Injury Freq: 99/99 Injury Severity: 60/60 GK Ability: 25/25 Marking: 54/54 Run Freq: […]

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Orion and I finally finished our FIFA 16 Sliders thanks to the enormous collaboration with the members at Operation Sports.

Click here to view the embedded video.

10-15 Mins, World Class/Legendary, Slow

Sprint Speed: 50/50
Acceleration: 51/51
Shot Error: 53/53
Pass Error: 55/62
Shot Speed: 51/51
Pass Speed: 60/60
Injury Freq: 99/99
Injury Severity: 60/60
GK Ability: 25/25
Marking: 54/54
Run Freq: 1/1
Line Height: 50/50
Line Length: 60/50
Line Width: 52/52
FB Positioning: 1/1
FT Control: 60/60
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▬ Next Upload: FIFA 16 Manager Mode – Episode #1

▬ FEATURED CHANNEL
Isureaper31 – https://www.youtube.com/user/isureaper31
—————-
►Operation Sports: http://www.operationsports.com/forums
►Facebook page: https://www.facebook.com/SimSnobs
►Twitter: https://twitter.com/Matt10L
►TwitchTV: http://www.twitch.tv/matt10l

Let me know your thoughts in the comments below! Enjoy your sim FIFA experience!

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